public enum HitAnimationsStateEnum
{
	BackhandTopspin1Hit1 = 0,
	BackhandTopspin1Hit2 = 1,
	BackhandTopspin2 = 2,
	BackhandTopspin3Hit1 = 3,
	ForehandTopspin1 = 4,
	ForehandTopspin2 = 5,
	ForehandTopspin3 = 6,
	BackhandBackspin1 = 7,
	BackhandBackspin2 = 8,
	BackhandBackspin3 = 9,
	ForehandBackspin1 = 10,
	ForehandBackspin2 = 11,
	BackhandPush = 12,
	ForehandDrive2 = 13,
	ForehandTopspin11 = 14,
	Smash = 15,
	ForehandPush = 16
}
